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FIELDGOAL / CASE STUDY 01
UNITED BASKETBALL UNIVERSE / 1990—2026
LIVE PLAYUBA / PRESEASONPOSSESSION 01
HIGH PICK & ROLLNYG 00 — LDN 00NDSE / ACTIVE
FIELDGOAL / LIVE SIMULATION

A DEEP BASKETBALL SIMULATION

36 TEAMS.
3 LEAGUES.
ONE HISTORY.

LIVE SIMULATION Q1 08:42

FieldGoal is set in the United Basketball Universe, an institutional basketball world founded in 1990 and evolved across three tiers of competition.

36 FRANCHISES 3 TIERS 46 GAMES
FIELDGOAL / THE SYSTEM
01 / 04
01 / THE DRAFT

THE FUTURE
STARTS HERE.

The draft is more than a one-off screen. The class is generated per season, the order is derived from standings, AI teams make their selections, and the board can persist with the save.

02 / THE PEOPLE

NOBODY
DISAPPEARS.

Players and staff are remembered. A rookie can be drafted, moved, developed or retired, while their career continues to surface through the People directory and league history.

03 / THE PHONE

DECISIONS
TRAVEL.

The coach's phone reacts to the state of the save. Rapport, personality, injuries, losing runs and contracts can change what arrives — and how people respond to you.

04 / THE MEMORY

WHAT HAPPENS
STAYS.

History records seasons, championships, coach stints and career moments. Rivalries accumulate from meetings, playoff encounters, streaks and title stakes rather than being assigned by hand.

DRAFT CLASS / LIVE
LIVEDRAFT BOARD
THE UNITED BASKETBALL UNIVERSE AN INSTITUTION WITH MEMORY. 1990 → 2026 → BEYOND
01 / THE PYRAMID

THREE TIERS.
ONE WORLD.

Promotion and relegation are not simply mechanics. They are part of the cultural fabric of the UBU.

01 / UBA

ELITE.

The championship level. The best players, biggest budgets and highest expectations.

TIER 01 / 12 FRANCHISES
PROMOTION ↑
02 / UBC

COMPETE.

The proving ground. Fight for promotion while trying to stay clear of relegation.

TIER 02 / 12 FRANCHISES
PROMOTION ↑
03 / ABL

DEVELOP.

The climb. A grassroots tier and the long road towards the top.

TIER 03 / 12 FRANCHISES
↓ RELEGATION
↓ RELEGATION
02 / DESIGN PRINCIPLE
“THE UBU SHOULD FEEL LIKE A WORLD THAT EXISTED BEFORE YOU ARRIVED.”

Its history includes franchise identities, ownership eras, coaches, player generations, rivalries, promotions, relegations, records, controversies, crises, rebuilds and failures.

03 / THE ARCHIVE

THIRTY-SIX
FOUNDATIONS.

The UBU was not born as a three-tier pyramid. It grew into one. These are the franchises that built each layer of the modern institution. Championship records use the season-ending year.

1990UBA

The original professional competition. Twelve charter franchises played the first season.

2005UBC

A formal second tier emerges from the UBU's expansion and regional competitions.

2009ABL

Regional development basketball is consolidated into the third tier of the pyramid.

1990 / CHARTER

THE FIRST TWELVE.

The franchises that took the floor when the UBA stopped being an idea and became a league. The inaugural season ran for 22 games before an eight-team championship playoff.

FIRST CHAMPIONSLOS ANGELES WAVES

1990–91 · The Waves defeated New York in the inaugural final. Guard Calvin Mercer became the first Finals MVP and the first player to turn UBA basketball into a cultural story.

04 / THE FIRSTS

EVERY LEAGUE
HAS A FIRST.

The details that make the UBU feel lived-in: the first champion, first star, first controversy, first promotion and the first time the pyramid truly worked.

1990THE FIRST FINAL

Los Angeles Waves vs New York Guardians. The Waves win the inaugural UBA championship.

1991THE FIRST STAR

Calvin Mercer becomes the league's first recognisable superstar — and its first Finals MVP.

1991THE FIRST CRISIS

The Mercer eligibility dispute forces the young league to standardise registration and player eligibility.

2007THE FIRST UBC CHAMPION

Athens Spartans win the first fully recognised UBC title, giving the second tier its own mythology.

2007THE FIRST EUROPEAN UBA CHAMPION

Madrid Toros become the first European franchise to lift the modern UBA trophy.

2010THE FIRST ABL CHAMPION

Detroit Foundry win the first recognised ABL championship and become the division's benchmark.

2011THE FIRST COMPLETE PYRAMID

For the first time, UBA, UBC and ABL operate together as a connected three-tier system.

2014THE FIRST GREAT CLIMB

Boston's rise from the UBC into the UBA becomes a template for franchises dreaming beyond their tier.

ARCHIVE PRINCIPLEEVERY “FIRST” BECOMES SOMEONE ELSE’S REFERENCE POINT.

Championships, records, disputes and promotions do not disappear when the season ends. They become the context in which the next generation arrives.

05 / CONTROVERSIES

THE LEAGUE
HAS A MEMORY.

Thirty-six years have produced only a handful of disputes that genuinely changed the institution. These are the cases people still remember because the rules, culture or structure changed afterwards.

1991UBA / ELIGIBILITY

THE MERCER ELIGIBILITY DISPUTE

Calvin Mercer's registration became the first serious test of the young UBA's rules. Questions around eligibility, registration timing and what counted as a valid professional record forced the league to formalise standards that had previously been handled case by case. Mercer remained the first Finals MVP, but the dispute established an important principle: the record had to be bigger than the player.

01
1998UBA / COMPETITIVE BALANCE

THE TRAVEL BALANCE DEBATE

As the UBA expanded beyond its original North American core, several franchises argued that the schedule was creating an uneven competitive burden. Long road trips, uneven recovery windows and the growing European footprint turned a scheduling problem into a league-wide argument about what fairness should look like in an international competition. The eventual changes became part of the blueprint for the global UBA that followed.

02
2005UBU / PYRAMID

THE SECOND-TIER DEBATE

The creation of a formal second tier divided opinion inside the UBU. Supporters argued that a proper development competition would strengthen the sport's depth; critics worried that promotion and relegation would dilute the prestige of the UBA and make franchise investment harder to predict. The UBC was established anyway, and the argument became the philosophical foundation for the pyramid that followed.

03
2013UBC → UBA

THE PROMOTION CERTIFICATE

Boston Reapers had done the sporting part: they had earned the right to move up. The problem was their arena. League officials initially questioned whether the venue met UBA standards, turning a straightforward promotion into a public argument about what a franchise had to prove before it could belong in the top tier. Boston ultimately secured approval with a temporary ground-sharing arrangement. The following season became the league's first great climb.

04
2018UBA / GOVERNANCE

THE CAP LEDGER

Audit work uncovered a contract structure that appeared to keep a veteran's guaranteed money outside the normal salary-cap calculation. No result was overturned, but the argument became bigger than the franchise involved. The UBU introduced clearer rules around deferred money, incentives and contract timing. Supporters still refer to the episode whenever a contender seems to have found a little too much room under the cap.

05
ARCHIVE NOTETHE RULES REMEMBER.

Thirty-six years have produced relatively few disputes that changed the institution itself. The Mercer case defined eligibility. The travel debate forced the young league to confront its international scale. The second-tier debate created the philosophical basis for the pyramid. Boston tested whether sporting merit was enough to move upward. The Cap Ledger defined the boundaries of modern roster-building.

ELIGIBILITY / SCALE / PYRAMID / MOVEMENT / GOVERNANCE
06 / HISTORY

FIVE ERAS OF
UBU HISTORY.

The modern pyramid is the result of decades of institutional development.

ERA INDEX

History is easier to follow when the turning points are visible. Each era marks a change in what the UBU believed the league could become.

1990—1995 FOUNDING ERA The league learns what it is.

Twelve charter franchises establish the first UBA order. Los Angeles, New York and Chicago shape the opening years while the first stars turn a new competition into a cultural institution.

12 CHARTER FRANCHISES
1995—2003 EXPANSION ERA The league gets bigger than its original map.

New cities, new markets and increasingly international talent change the character of the competition. North American franchises still control the championship, but the foundations of a global UBU are being laid.

INTERNATIONAL EXPANSION
2003—2010 PYRAMID ERA The league stops being one competition.

The second tier becomes formal, promotion and relegation become institutional, and the ABL develops beneath it. Madrid's 2007 championship and London's 2008 breakthrough signal a new competitive geography.

3-TIER PYRAMID
2010—2018 MODERNISATION ERA The game becomes more sophisticated.

Analytics, player development, international recruitment and specialised coaching reshape the UBU. The pyramid is no longer experimental — it is part of how the institution works.

ANALYTICS / DEVELOPMENT
2018—2026 MODERN ERA Legacy becomes something new franchises inherit.

Old powers are no longer guaranteed dominance. Promotion stories, new championship cores, rivalries and second-generation legends create a league old enough to argue with itself.

MODERN UBU
07 / CHAMPIONSHIP LEDGER

EVERY TITLE.
EVERY ERA.

A complete season-by-season record from the inaugural 1990–91 final through the 2024–25 season. Select a tier to read its championship lineage.

UBA / 1990—2025

The first decade is defined by the original North American core. European championship credibility arrives in the 2000s, the pyramid takes shape, and the modern UBA inherits three decades of rivalries and institutional memory.

SEASONCHAMPIONFINALS MVPRUNNER-UPTHE MOMENT
08 / FOUNDING GENERATION

THE NINETIES
BUILT THE MYTH.

Before the pyramid and before the global media era, the first generation established the standards, rivalries and personalities that still shape the UBU.

FOUNDING LEGENDS ARE SHOWN HERE; THE PEOPLE ARCHIVE CONTINUES THE CHAMPIONSHIP LINEAGE THROUGH LATER GENERATIONS.
09 / PEOPLE & LEGACY

THE PEOPLE WHO
SHAPED THE UBU.

A living archive of the players and coaches whose careers became part of the United Basketball Universe.

LEAGUE
ARCHIVE
TIER 01 / UBA

THE CHAMPIONSHIP.

14 RECORDS
10 / CORE SYSTEMS
01

RUN YOUR FRANCHISE

Sign, release, trade and develop players. Manage energy, morale, form, staff, contracts, salary cap, budgets and arena upgrades.

02

PLAY THE SIMULATION

Watch games unfold in real time with play-by-play commentary and a stylised court visualisation. Adjust offensive sets, defensive schemes, substitutions and timeouts.

03

LET THE SEASON TELL A STORY

A 46-game regular season shapes standings, player statistics, morale, chemistry and dynamic headlines — from MVP races and breakout stars to slumps, upsets and rivalries.

04

PLAYOFFS. CHAMPIONSHIPS. LEGACY.

The top eight teams enter league-specific playoff formats. Championships become part of league history.

05

BUILD A CAREER

Players age, develop and retire. Scout prospects, navigate free agency, experience promotion and relegation, and accept job offers from other franchises.

11 / OFF THE COURT

THE LEAGUE
HAS A VOICE.

OFF THE COURT is inside FieldGoal. It is the in-universe basketball media platform that tells the story of what your simulation creates.

UBU NETWORK / ORIGINAL PROGRAMMING

The final buzzer
doesn't end the story.

Games create results. Results create consequences. Consequences create stories. Off The Court interprets those stories through broadcasters, analysts, fans and the wider league.

It is deliberately more than a news feed. The point is not to repeat a box score — it is to explain why what happened matters.

OFF THE COURT / 001LIVE
OFF THE
COURT
TONIGHT'S STORY WHO CHANGED
THE GAME?
MATT STROBELANALYSIS / FAN REACTION / AROUND THE LEAGUE
THE LIVING-WORLD LOOP
01SIMULATION

Games happen and the world moves.

02WORLD STATE

Results, form, injuries, expectations and rivalries change.

03REACTION

Players, fans, management and the media respond.

04OFF THE COURT

Broadcasters interpret what just happened.

05PERCEPTION

You hear what the wider basketball world thinks.

06NEXT EVENT

The league moves forward and creates the next story.

BUILT FROM THE WORLD, NOT A SCRIPT
GAME RESULTSPLAYER PERFORMANCESSTANDINGSUPCOMING FIXTURES HOME / AWAY CONTEXTFAN SENTIMENTTEAM EXPECTATIONSPRESS CONFERENCES LOCKER-ROOM CONVERSATIONSFRANCHISE HISTORYRIVALRIESDRAFT SELECTIONS LEAGUE NEWSLONG-TERM SAVE HISTORY

The same save can produce a completely different broadcast a week later — because the league has changed.

THE VOICE BEHIND THE HEADLINES

ONE VOICE.
ONE READ.

For now, Off The Court is anchored by one recurring analyst. More voices can enter the universe later as the media layer grows.

HOST / ANALYST · AGE 54MATT STROBEL

Matt is the calm, prepared anchor of Off The Court. A former professional guard turned broadcaster, he contextualises results, questions overreaction and looks for the detail that the box score misses. His role is to make the simulation's events feel consequential without forcing a story that the world has not earned.

CALM / PREPARED / DETAIL-ORIENTED / SCEPTICAL
FAN CALL-INTHE LEAGUE
TALKS BACK.
CALLER 01 / LONDON“WE CAN'T KEEP CALLING THIS A BAD MONTH.”

Fan voices reflect what has actually happened: optimism after a win, frustration after a loss, concern about an injury or anger at a front-office decision.

CALLER 02 / NEW YORK“IF THEY WANT THE TITLE, THIS IS THE TEST.”

Different callers, different perspectives. The media layer should feel like a conversation rather than another generated block of text.

EDITORIAL PRINCIPLE
DON'T READ THE DATABASE.
EXPLAIN WHY IT MATTERS.

A 30-point game is only the beginning. Off The Court asks when those points came, who they came against, what they changed and what happens next.

12 / UNDER THE HOOD

THE SYSTEM
IS THE STORY.

The uploaded FieldGoal code is split into focused engines: draft, development, season events, relationships, media, people, phone, playoffs, rivalries and persistent saves.

01

DRAFT ENGINE

Generates a seasonal class, builds a reverse-standings order, supports AI picks and keeps the draft state stable across save/load.

02

PLAYER DEVELOPMENT

Advances age, energy, injuries, contracts and career totals while applying development and decline to player attributes and youth progression.

03

PEOPLE ENGINE

Players and staff become persistent characters. Drafts, departures, accolades and retirements become part of an individual career timeline.

04

RELATIONSHIPS & CHEMISTRY

Player relationships evolve from personality and compatibility, feeding team chemistry and the social state of the squad.

05

MEDIA & CONTRACTS

Media stories react to season state, players and rivalries, while agents and contract logic respond to performance, loyalty and market demand.

06

COACH'S PHONE

Messages are derived from live save changes. Replies can alter rapport and confidence, while context can trigger downstream news and rumours.

07

PLAYOFF ENGINE

Builds an eight-team bracket through quarterfinals, semifinals and a championship final, with user participation and series state tracked.

08

RIVALRY ENGINE

Rivalries accumulate through meetings, parity, streaks, playoff and final encounters, recency and promotion/relegation moments before becoming named fixtures.

09

PRODUCTION & ORIGINALITY

I'm building FieldGoal on my own, but I'm not doing it alone. I'm working with designers on team logos, arenas, jerseys, coach portraits, trophies, and in-game ads—all for immersion, not monetization. There are no microtransactions in FieldGoal, and I don't plan on adding them. I'm an old-school gamer; I want the world to feel real, not transactional.

The soundtrack is original—composed by me using FL Studio—and the entire core game logic, simulation architecture, and engine design are mine too. I'd rather be transparent about every part of the process than pretend it all appears fully formed in isolation.

PERSISTENCE 3 SAVE SLOTS / CLOUD SAVE READY

The supplied persistence layer supports three save slots and stores the current season plus the complete game state. Cloud access is optional at runtime, with a local-mode fallback when the cloud client is unavailable.

13 / FROM THE FLAME LOG

THE WORK
IN WORDS.

I keep notes as FieldGoal develops — the ideas behind the world, the simulation and the studio making it.

FIELDGOAL / PC RELEASE

COMING TO
STEAM.

FieldGoal is being built for desktop first. The current codebase is a JavaScript simulation architecture with focused engines for drafts, people, development, social systems, playoffs, rivalries and persistent state.

WISHLIST COMING SOON
FIELDGOAL / BASKETBALL NODE MAP
NDSE / ACTIVE36 FRANCHISES
NO TWO
CAREERS
ARE ALIKE.
14 / LEGACY
“THE UBU DOESN'T FORGET WHAT YOU BUILD.”

FieldGoal is deep enough to reward the obsessive and accessible enough to let you jump in and find your own rhythm. You can micro-manage every decision or let the simulation breathe and watch your story unfold.

A small-market ABL rebuild can become a promotion story. A UBA powerhouse can become a dynasty. A coach can become a legend. The game responds to the journey—and the UBU remembers what you build.