Orange Flame has a name, a visual language and a growing body of work. But before there was a studio, there was simply me — someone interested in what happens when technology stops being the headline and starts becoming part of the experience.
I founded Orange Flame to give that instinct somewhere to live. I didn't want another company that existed only to ship features. I wanted a small studio with room to make games, products, experiments and cultural work, and to let each project develop its own character.
THE FIRST PROJECT
JUST HAPPENED TO BE BASKETBALL.
FieldGoal is the clearest expression of that idea so far. It started with a simple question: what would a basketball simulation feel like if the interesting part wasn't only the game on the court, but everything around it?
That question became a universe. Franchises developed histories. Players developed careers. Coaches accumulated reputations. Ownership mattered. Media became part of the world through Off The Court. The simulation became less like a spreadsheet and more like a place that could remember what happened.
That's the kind of work I want Orange Flame to make — work where the systems underneath are invisible until you realise they're the reason the experience feels alive.
FEEL LIKE A WORLD.
THIS IS STILL
THE BEGINNING.
FieldGoal is the first major project, not the definition of everything Orange Flame will become. The studio is deliberately broad. Games are one direction. Products, experiments, visual work and other strange ideas can exist alongside them.
I'm building it slowly, in public where it makes sense, and with the expectation that the work should become more ambitious over time. The goal isn't to look bigger than we are. It's to make the work feel bigger than the room it was made in.
— Jordan